Just a monthly update from the game that will hopefully make more people concerned about OCEAN POLLUTION!
Nero's Adventure is a 2D puzzle-platform adventure game about an Anglerfish fighting ocean pollution.
This month I worked on:
AI agents will follow the player only when it's inside their sight.
Custom inspector to better manage and create hooks
Audio is a key aspect of this game, and we decided to make it procedural,
by procedural, I mean that it will always sound different every time you listen to it,
the system is ready, but we need to fine-tune some parameter, in the next update I
will create an audio sample that you guys can listen.
See you in the next month and be sure to follow us.